Game Design: Agnitus, 2011-2015

Designed and directed production of 60+ early education games and interactive stories (ages 2-7), authoring cross-subject intelligent tutoring aligned to Common Core standards. Games were integrated into a classroom learning platform, also of my design, which used performance history to personalize difficulty, content coverage and provide reports to teachers and parents.

Agnitus games and platform featured:
  • Just-in-time hints and guidance
  • Level-based adaptive learning
  • Invisible assessment and tutoring
  • Peer performance comparison
  • Complete reports and performance records
Examples of managing educational technology projectsExamples of artwork and professional designExamples teaching classes and writing curriculumExamples of academic research and inquiry
Designed Over 70 Early Learning Games Designed Spartacus: Gods Of The Arena For The STARZ Network Led Design of Lonely Planet's Adventure Quest Facebook Game Redesigning An Simulation Based Ecosystem Game Educational Initiative to Address Nutritional Health Mobile Game About A Moth Finding Its Way Home A Multi-Player Game About The Viral Spread Of Ideas Professional Redesign of Adaptive Problem Solving Games