Game Design: Agnitus, 2011-2016

Designed and directed production of 60+ early education games and stories (ages 2-7), authoring intelligent tutoring aligned to Common Core standards. Also architected underlying classroom learning platform, which used past performance to personalize difficulty, content coverage and parent-teacher reporting.

Agnitus games and platform featured:
  • Just-in-time guidance and instruction
  • Level-based adaptive learning
  • Invisible assessment and peer comparison
  • Complete reports and performance records
Examples of managing educational technology projectsExamples of artwork and professional designExamples teaching classes and writing curriculumExamples of academic research and inquiry
Oversaw Game Design, Systems, and Learning for New Titles Designed Over 70 Early Learning Games Designed Spartacus: Gods Of The Arena For The STARZ Network Led Design of Lonely Planet's Adventure Quest Facebook Game Redesigning An Simulation Based Ecosystem Game Educational Initiative to Address Nutritional Health A Multi-Player Game About The Viral Spread Of Ideas Professional Redesign of Adaptive Problem Solving Games