Game Design: REflective Agent-based Learning (REAL)

Collaborated with a team of researchers on the development and research of reflective agent-based video games. Included designing simulation based games which invisibly assessed mental model development.

Games included a food-chain ecology simulation where you coached an alien zoo keeper in the care of plants and animals, and another where you helped shopkeepers grow their business by conducting market research and managing finances.

Examples of managing educational technology projectsExamples of artwork and professional designExamples teaching classes and writing curriculumExamples of academic research and inquiry
Oversaw Game Design, Systems, and Learning for New Titles Designed Over 70 Early Learning Games Designed Spartacus: Gods Of The Arena For The STARZ Network Led Design of Lonely Planet's Adventure Quest Facebook Game Redesigning An Simulation Based Ecosystem Game Educational Initiative to Address Nutritional Health A Multi-Player Game About The Viral Spread Of Ideas Professional Redesign of Adaptive Problem Solving Games